Light collaboration
Feedback, proofreading, rules reading, playtest notes, app testing, bug reports, and general reactions.
Aqua Fortis StudiosAqua Fortis Studios is open to collaboration across tabletop games, card games, apps, tools, fiction worlds, and experimental creative projects.
Aqua Fortis Studios is currently run by one solo developer. That means the projects are personal, focused, and still flexible.
The studio is open to practical help, creative feedback, playtesting, artwork, proofreading, technical input, and deeper collaboration where the fit is right.
You do not need to be a professional to reach out. You also do not need to know exactly where you fit. If you like one of the projects, have a useful skill, or want to explore building something together, get in touch.
The right kind of collaboration depends on the project, the person, and what is actually useful.
Feedback, proofreading, rules reading, playtest notes, app testing, bug reports, and general reactions.
Artwork, visual design, card concepts, UI/UX feedback, worldbuilding input, writing feedback, and project presentation.
Coding, testing, tools, app workflows, data structure, frontend design, backend systems, and development process feedback.
For the right fit, Aqua Fortis Studios is open to discussing deeper involvement in a project.
You do not need a perfect job title. Send what you can actually offer.
Project art, card art, forged items, mechs, covers, UI mockups, maps, logos, icons, screenshots, and visual identity pieces.
Table feedback for card games, dice games, board game systems, rules clarity, teaching flow, player feel, and replay interest.
Rules readers, typo checks, page clarity, fiction feedback, lore readability, and fresh eyes on whether the project makes sense.
Trying early workflows, dashboards, scheduling tools, writing tools, campaign software, scoring apps, and rough UI builds.
Help with apps, tools, UI, tests, code review, prototypes, Godot builds, Python tools, web pages, and practical software direction.
Feedback from players, readers, GMs, organisers, artists, developers, and people interested in helping the studio grow.
Use the contact form and mention which project or type of help you are interested in. Include a portfolio, example link, GitHub link, short note, or playtesting interest where relevant.