Aqua Fortis Studios logoAqua Fortis Studios
Collaborate

Solo studio, open to the right collaborators.

Aqua Fortis Studios is open to collaboration across tabletop games, card games, apps, tools, fiction worlds, and experimental creative projects.

Built solo, open to collaboration

Personal, focused, and still flexible.

Aqua Fortis Studios is currently run by one solo developer. That means the projects are personal, focused, and still flexible.

The studio is open to practical help, creative feedback, playtesting, artwork, proofreading, technical input, and deeper collaboration where the fit is right.

You do not need to be a professional to reach out. You also do not need to know exactly where you fit. If you like one of the projects, have a useful skill, or want to explore building something together, get in touch.

Types of collaboration

Different levels of involvement.

The right kind of collaboration depends on the project, the person, and what is actually useful.

Light collaboration

Feedback, proofreading, rules reading, playtest notes, app testing, bug reports, and general reactions.

Creative collaboration

Artwork, visual design, card concepts, UI/UX feedback, worldbuilding input, writing feedback, and project presentation.

Technical collaboration

Coding, testing, tools, app workflows, data structure, frontend design, backend systems, and development process feedback.

Project-level collaboration

For the right fit, Aqua Fortis Studios is open to discussing deeper involvement in a project.

Reaching out does not create a formal partnership, ownership agreement, paid role, or rights transfer. Any serious collaboration, commission, credit, licensing, payment, or shared project involvement would be discussed clearly before work begins.
Ways you can help

Practical routes in.

You do not need a perfect job title. Send what you can actually offer.

Artwork and visual development

Project art, card art, forged items, mechs, covers, UI mockups, maps, logos, icons, screenshots, and visual identity pieces.

Physical playtesting

Table feedback for card games, dice games, board game systems, rules clarity, teaching flow, player feel, and replay interest.

Rules, proofreading, and clarity feedback

Rules readers, typo checks, page clarity, fiction feedback, lore readability, and fresh eyes on whether the project makes sense.

App and software testing

Trying early workflows, dashboards, scheduling tools, writing tools, campaign software, scoring apps, and rough UI builds.

Coding and technical collaboration

Help with apps, tools, UI, tests, code review, prototypes, Godot builds, Python tools, web pages, and practical software direction.

General project feedback

Feedback from players, readers, GMs, organisers, artists, developers, and people interested in helping the studio grow.

How to start

Send a clear first message.

Use the contact form and mention which project or type of help you are interested in. Include a portfolio, example link, GitHub link, short note, or playtesting interest where relevant.