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AFB: Full Sync

Development Timeline

Major milestones in the growth of AFB: Full Sync.

A look at the major steps behind the game’s systems, testing, card work, and production direction.

Core vision and rules foundations documented

AFB’s mecha theme, shared-deck structure, Pilot identity, and Full Sync endgame were established as the project foundation.

Simulation lab foundation completed

The project gained deterministic runs, metrics, and validation so design questions could be tested instead of guessed.

Project source stack reconciled

The working source stack was organised into a clearer source of truth for mechanical authority, stack interactions, and card-writing consistency.

Rules reference and card wording contract created

Separate references were created for mechanical resolution and card wording consistency, helping future card text, timing, object terms, zones, and combat interactions stay aligned.

Full-pool production direction established

The project moved toward full-pool generation, audit, rewrite, trimming, and playtest selection instead of treating a small cut-down deck as the main design path.

Pilot creation method formalised

A repeatable Pilot design tool was created to test whether each Pilot works as a real gameplay engine.

Starter Pilot directions selected

The first ten starter Pilot directions became the working baseline for card support, counters, and lane identity.

Wide-net card candidate pool expanded

A large raw card candidate pool was created for simulation, audit, cutting, merging, rewriting, and future playtest selection.

Simulation campaigns and reporting expanded

Simulation campaigns, reporting, telemetry, and decision-data tooling were expanded so design questions could be made visible and easier to test.

Card database and versioning workflow formalised

Card records began tracking identity, versions, design roles, audit state, relationships, rulings, balance notes, and playtest evidence.

Versioned card repair workflow added

Failed card candidates can now be preserved, linked, and repaired instead of deleted, keeping design history useful for future decisions.