Core vision and rules foundations documented
AFB’s mecha theme, shared-deck structure, Pilot identity, and Full Sync endgame were established as the project foundation.
Aqua Fortis StudiosMajor milestones in the growth of AFB: Full Sync.
A look at the major steps behind the game’s systems, testing, card work, and production direction.
AFB’s mecha theme, shared-deck structure, Pilot identity, and Full Sync endgame were established as the project foundation.
The project gained deterministic runs, metrics, and validation so design questions could be tested instead of guessed.
The working source stack was organised into a clearer source of truth for mechanical authority, stack interactions, and card-writing consistency.
Separate references were created for mechanical resolution and card wording consistency, helping future card text, timing, object terms, zones, and combat interactions stay aligned.
The project moved toward full-pool generation, audit, rewrite, trimming, and playtest selection instead of treating a small cut-down deck as the main design path.
A repeatable Pilot design tool was created to test whether each Pilot works as a real gameplay engine.
The first ten starter Pilot directions became the working baseline for card support, counters, and lane identity.
A large raw card candidate pool was created for simulation, audit, cutting, merging, rewriting, and future playtest selection.
Simulation campaigns, reporting, telemetry, and decision-data tooling were expanded so design questions could be made visible and easier to test.
Card records began tracking identity, versions, design roles, audit state, relationships, rulings, balance notes, and playtest evidence.
Failed card candidates can now be preserved, linked, and repaired instead of deleted, keeping design history useful for future decisions.